5/4/2023 0 Comments Alttp hookshotIf keysanity is being used, you can additionally get hints for Small Keys or Big Keys but not hints for Maps or Compasses. (Bomb Jump also possible but not in logic - Boots are required) Flooded Rooms in Swamp can be traversed backward and may be required. In the PoD Arena, you can bonk with Boots between the two blue crystal barriers against the ladder to reach the Arena Bridge chest and door. Valuable Items are simply all items that are shown on the pause subscreen (Y, B, or A sections) minus Silver Arrows and plus Triforce Pieces, Magic Upgrades (1/2 or 1/4), and the Single Arrow. You can Hookshot from the left Mire wooden Bridge to the right one. Super Bomb cracked wall Inconvenient location list:Įastern Palace Big Key chest (protected by anti-fairies) SW DM Foothills Cave (mirror from upper Bumper ledge) SE DW Storyteller (owl in winding cave) Inconvenient entrance list: Near Mire Storyteller (feather duster in winding cave) Near PoD Storyteller (bug near bomb wall)ĭark Sanctuary Storyteller (long room with tables) Unlike the IR, item names are never obfuscated by “something unique”, and there is no special bias for hints for GT Big Key or Pegasus Boots. does alttp deserve special treatment because it invented a lot of stuff even though later games in the series do it better i dont think so. More copies of an item existing does not increase the probability of getting a hint for that particular item (you are equally likely to get a hint for a Progressive Sword as for the Hammer). We are talking about the quality of the games. Note that the way it works is that every unique valuable item that exists is considered independently, and you won’t get multiple hints for the EXACT same item (so you can only get one hint for Progressive Sword no matter how many swords exist in the seed, but if swords are not progressive, you could get hints for both Master Sword and Tempered Sword). The item name is again literal, and the location text is taken from Ganon’s silver arrow hints. Because the game mostly ignores collision while Link is being dragged by the Hookshot, this can be a very powerful glitch for bypassing walls and other obstacles. The valuable items are of the format “ can be found ”. Hookpush is a Major Glitch that uses Misslottingto alter the values the Hookshot uses to determine how far and in what direction to pull Link when the hook latches onto something. The item name is literal and will specify which dungeon the dungeon specific items hail from (small key/big key/map/compass). Inconvenient item locations are a little more custom but amount to “ has ”. These hints will use the following format:Įntrance hints go “ leads to ”.
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